Heart Game!
12 June 2013 19:35![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Characters: Heart gamers
Location: Heart
Time: Day ??, Time ?? (Will get placed into timeline when done)
Description:
[Okay, so here's what went down. At some point, Roxas took a bad memory that dovetailed badly with some of the other stuff going on in his head. Ven felt something go really wrong and contacted Dream and the rest of you ASAP. Dream allowed an emergency heart game to take place, giving you all an additional task as a quest:
Everyone will get pens and stickers that they will write on. Each person running will have five stickers that they have to use to try to identify something in the heart. It can be used on people, objects, the air, whatever rolls for you, so, for example, "I am going to put this sticker on Roxas, because he is clearly Roxas" or "This stone must be a stone and not a representation of his deep, weighing sense of guilt".
Guesses can be whatever the character thinks the object is. There is no limit to guesses! The catch is that the sticker will shrivel up if their guess is not correct. They cannot use the sticker again if this happens. If it is correct, then it will remain on the object with no effects whatsoever upon Roxas' heart. (Halfway answers which you might run into get shriveled up but don't come off nor do they reveal the whole message of what they were supposed to be.) If they want to use another sticker on the same object . . . No deal. Likewise, people cannot guess on the same object that someone else has.]
(OOC Note: Please join #twilightheart)
Location: Heart
Time: Day ??, Time ?? (Will get placed into timeline when done)
Description:
[Okay, so here's what went down. At some point, Roxas took a bad memory that dovetailed badly with some of the other stuff going on in his head. Ven felt something go really wrong and contacted Dream and the rest of you ASAP. Dream allowed an emergency heart game to take place, giving you all an additional task as a quest:
Everyone will get pens and stickers that they will write on. Each person running will have five stickers that they have to use to try to identify something in the heart. It can be used on people, objects, the air, whatever rolls for you, so, for example, "I am going to put this sticker on Roxas, because he is clearly Roxas" or "This stone must be a stone and not a representation of his deep, weighing sense of guilt".
Guesses can be whatever the character thinks the object is. There is no limit to guesses! The catch is that the sticker will shrivel up if their guess is not correct. They cannot use the sticker again if this happens. If it is correct, then it will remain on the object with no effects whatsoever upon Roxas' heart. (Halfway answers which you might run into get shriveled up but don't come off nor do they reveal the whole message of what they were supposed to be.) If they want to use another sticker on the same object . . . No deal. Likewise, people cannot guess on the same object that someone else has.]
(OOC Note: Please join #twilightheart)
Re: The Grey Room
Date: 13 Jun 2013 04:33 (UTC)Re: The Grey Room
Date: 13 Jun 2013 04:36 (UTC)As Saix says this, a light burst hits him. Not enough to do him serious damage, but enough to make him stagger backward.
"Oh, is that how it is?"
Re: The Grey Room
Date: 13 Jun 2013 04:37 (UTC)Re: Mission 3
Date: 13 Jun 2013 04:38 (UTC)[going to investigate the chains]
Re: The Grey Room
Date: 13 Jun 2013 04:39 (UTC)"No matter." He takes a black key out of his pocket and hands it to Lloyd. This'll bring you back when you're done. [He gestures, and a dark portal opens in front of you.]
Re: Mission 1
Date: 13 Jun 2013 04:40 (UTC)But you still blame yourself?
Mission 4
Date: 13 Jun 2013 04:42 (UTC)Toward the center of the platform, a space seems to have been cleared of keys. It looks as though something had once stood in that space, but whatever it was seems to have been shattered into pieces. Those pieces now litter the ground.
Over at the edge of the platform, jagged chains pierce through the glass, hooking into it like burrs. The chains lead off into the distance, toward what looks like another platform - one choked by a smoke-like darkness.
And on the opposite side of those chains, there is a walkway leading to yet another platform, this one brightly lit. However, this walkway seems to be blocked off with yellow caution tape.
Re: The Grey Room
Date: 13 Jun 2013 04:43 (UTC)...takes the key and closes his fingers over it, then nods to Saïx before walking through the portal.]
Re: Mission 3
Date: 13 Jun 2013 04:47 (UTC)The glass is brittle where the chains hook into it, with wisps of smoky darkness escaping through the cracks. As you approach, the darkness solidifies into a monster.]
Re: Mission 1
Date: 13 Jun 2013 04:47 (UTC)Re: The Grey Room
Date: 13 Jun 2013 04:48 (UTC)Re: Mission 4
Date: 13 Jun 2013 04:50 (UTC)[glances around and reaches down to pick a winged key up carefully, petting it as he examines it]
Roxas, can you hear me? You could hear Isa talking.
Re: Mission 3
Date: 13 Jun 2013 04:51 (UTC)Ah...hello?
Re: Mission 4
Date: 13 Jun 2013 04:53 (UTC)Re: Mission 1
Date: 13 Jun 2013 04:55 (UTC)I won't tell you not to, because that's part of owning your decisions. But, if you want to do something about it, get up and come with me.
Re: Mission 4
Date: 13 Jun 2013 04:55 (UTC)[quietly, to the key]
...that's no good. You guys have got to find a way to heal up.
[clearing a few keys carefully away so he can get a better look at the stained glass picture.]
Re: Mission 3
Date: 13 Jun 2013 04:56 (UTC)Re: Mission 1
Date: 13 Jun 2013 04:58 (UTC)"Why can't I? I want to!"
Re: Mission 4
Date: 13 Jun 2013 04:59 (UTC)Re: Mission 1
Date: 13 Jun 2013 04:59 (UTC)*glancing down at the chairs and the rest of the audience, a little suspiciously*
Re: Mission 1
Date: 13 Jun 2013 05:00 (UTC)Re: Mission 4
Date: 13 Jun 2013 05:00 (UTC)Re: Mission 1
Date: 13 Jun 2013 05:00 (UTC)Re: Mission 4
Date: 13 Jun 2013 05:01 (UTC)Re: Mission 3
Date: 13 Jun 2013 05:02 (UTC)[trying to see where that beam came from!]