Heart Game!
12 June 2013 19:35![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Characters: Heart gamers
Location: Heart
Time: Day ??, Time ?? (Will get placed into timeline when done)
Description:
[Okay, so here's what went down. At some point, Roxas took a bad memory that dovetailed badly with some of the other stuff going on in his head. Ven felt something go really wrong and contacted Dream and the rest of you ASAP. Dream allowed an emergency heart game to take place, giving you all an additional task as a quest:
Everyone will get pens and stickers that they will write on. Each person running will have five stickers that they have to use to try to identify something in the heart. It can be used on people, objects, the air, whatever rolls for you, so, for example, "I am going to put this sticker on Roxas, because he is clearly Roxas" or "This stone must be a stone and not a representation of his deep, weighing sense of guilt".
Guesses can be whatever the character thinks the object is. There is no limit to guesses! The catch is that the sticker will shrivel up if their guess is not correct. They cannot use the sticker again if this happens. If it is correct, then it will remain on the object with no effects whatsoever upon Roxas' heart. (Halfway answers which you might run into get shriveled up but don't come off nor do they reveal the whole message of what they were supposed to be.) If they want to use another sticker on the same object . . . No deal. Likewise, people cannot guess on the same object that someone else has.]
(OOC Note: Please join #twilightheart)
Location: Heart
Time: Day ??, Time ?? (Will get placed into timeline when done)
Description:
[Okay, so here's what went down. At some point, Roxas took a bad memory that dovetailed badly with some of the other stuff going on in his head. Ven felt something go really wrong and contacted Dream and the rest of you ASAP. Dream allowed an emergency heart game to take place, giving you all an additional task as a quest:
Everyone will get pens and stickers that they will write on. Each person running will have five stickers that they have to use to try to identify something in the heart. It can be used on people, objects, the air, whatever rolls for you, so, for example, "I am going to put this sticker on Roxas, because he is clearly Roxas" or "This stone must be a stone and not a representation of his deep, weighing sense of guilt".
Guesses can be whatever the character thinks the object is. There is no limit to guesses! The catch is that the sticker will shrivel up if their guess is not correct. They cannot use the sticker again if this happens. If it is correct, then it will remain on the object with no effects whatsoever upon Roxas' heart. (Halfway answers which you might run into get shriveled up but don't come off nor do they reveal the whole message of what they were supposed to be.) If they want to use another sticker on the same object . . . No deal. Likewise, people cannot guess on the same object that someone else has.]
(OOC Note: Please join #twilightheart)
Falling...
Date: 12 Jun 2013 23:40 (UTC)“It's the only control we have, so we take it”
“Did you want to have your head cut off?”
“Once, there was a knight.”
“He made me feel like I had a heart.”
“I- I can’t...”
“Let’s play a game”
“I couldn’t have saved him anyway.”
“Are we okay with doing this?”
“Why? Why do I exist?”
“This puppet will have to play her part.”
The Grey Room
Date: 12 Jun 2013 23:41 (UTC)One of the walls has a small number of hand-drawn pictures hung on it, their color startling against all the white. Another wall looks like it has some words and tally marks scratched into it.
Toward the middle of the room, leaning against a column, stands a blue-haired man in a black coat. There’s a jagged scar shaped like an X criss-crossing his forehead. The expression on his face is serious and vaguely disdainful. “So, you’ve arrived.”
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From:Finale
From:Mission 1
Date: 13 Jun 2013 03:05 (UTC)Re: Mission 1
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From:Mission 2
Date: 13 Jun 2013 03:17 (UTC)Re: Mission 2
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From:Mission 3
Date: 13 Jun 2013 04:00 (UTC)You’re standing on what looks like a stained-glass platform. Pictured on it is Peridot’s Beatrice. Your surroundings are otherwise fairly sparse, the color in them faded to grey and sepia, like something which happened long ago, and has begun to fade, though it has not been forgotten.
There is a straitjacket lying on the ground, and next to it a pair of glasses without lenses in them.
Jagged chains pierce the glass on the side of the platform, hooking into it like burrs. The chains lead off into the distance, toward what looks like another platform - one choked by a smoke-like darkness.
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From:Mission 4
Date: 13 Jun 2013 04:42 (UTC)Toward the center of the platform, a space seems to have been cleared of keys. It looks as though something had once stood in that space, but whatever it was seems to have been shattered into pieces. Those pieces now litter the ground.
Over at the edge of the platform, jagged chains pierce through the glass, hooking into it like burrs. The chains lead off into the distance, toward what looks like another platform - one choked by a smoke-like darkness.
And on the opposite side of those chains, there is a walkway leading to yet another platform, this one brightly lit. However, this walkway seems to be blocked off with yellow caution tape.
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From:Mission 5
Date: 13 Jun 2013 18:45 (UTC)It’s dark and difficult to see where you’re going. The ground beneath your feet feels and sounds like glass, and something inside you instinctively knows that you’re on a round platform. If you wander too close to the edge, you may wind up tripping on a jagged chain hooked into the glass, stretching out from the platform you’re on toward another, which is wreathed in smoky, malignant darkness.
You can dimly see two figures in the distance, fighting against an onslaught of some kind of monsters.
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From:The Room in Dusk
Date: 17 Jun 2013 23:55 (UTC)All around you are mirror shards, hanging suspended in midair. They look like they’d form a picture, if placed together in the right way, but they’re pretty scrambled right now. A few of them give off the little light within the room. “Mirrors can reflect light and give it strength. But this one is broken. We need to fix it. Please...”
On one of the walls, you can observe your comrades’ progress with the shadow monster.
[OOC instructions: rearrange the ‘mirror shards’ to fix the mirror. You can use the patterns on the shards as a guideline. You have a few options on how to do this OOC: You can just tell me the coordinates of the piece you’re moving and where you’re moving it to. Ex: 1,1 to 9,3, or first column/first row to ninth column, third row. If you have Photoshop, I can e-mail you the psd file with all the layers and you can solve it that way. Or you can just handwave and play out Whiskey putting it together. Whichever is the most enjoyable and least frustrating for you. Note: This works like a puzzle, not like slider blocks. You can pick up the pieces and move them around in any way you want.]
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From:Shatterglass
Date: 18 Jun 2013 00:01 (UTC)Darkness crowds the platform, choking it like smoke, though it does nothing to obscure the memory playback. Its source is clear: a towering black shadow. Its yellow eyes glint malignantly, and the darkness pours from the heart-shaped hole in its chest.
Facing it alone is the girl from the memory. She’s doing her best, but it’s clear that the battle she’s fighting is a losing one, especially as her keyblade flickers in and out of existence. The shadow lunges at her, and her keyblade seems to give out for good.
She staggers to her knees. “No... Not now!” Her own form begins to flicker as well, till she herself is barely visible...
As this is happening, Whiskey and Whiskey alone feels a soft tap on his shoulder and a voice in his ear. “Please, help me. We’ve got to get more light in here.” He vanishes before your eyes - though one of the screens immediately shifts to show you all his new location.
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